Amigdala follows Gherman Driven, a conspiracy theorist whose fixation on the alleged Philadelphia experiment has cost him his family, friends, and work. Eleven years after the experiment, he discovers a document pointing to the military facility where its participants were taken. He spends his life savings traveling to Greenland, hoping to uncover what happened there. The search for the truth gives this story-driven horror its central mystery.
The investigation is built around limited tools and problem-solving rather than combat described in the source: Gherman has a flashlight, a lighter, and his intelligence. Players use these to solve environmental puzzles, escape dangerous situations, and hide from what they encounter. The game also supports virtual reality, with menus, objects, and text designed for use with a head-mounted display; VR mode is activated in the graphic settings. Its single-player format makes the experience a solitary exploration of Gherman’s discovery and the threats surrounding it.
Its identity rests on uncovering the experiment’s secrets while navigating environmental puzzles and evading danger, with VR support offering another way to experience its deliberately immersive presentation.