All Will Fall Playtest is a playtest associated with ALL WILL FALL, a post-apocalyptic survival city builder set in a world overtaken by the ocean. The parent game’s premise is to grow a small settlement into a sprawling vertical city, balancing construction against the demands of keeping a community alive. The playtest is a distinct test product; its exact included scope is not documented.
The game’s defining idea is construction governed by physics: structures can collapse if weight distribution, tension, and material strength are ignored. Its three-dimensional building system frames city growth as an engineering problem, while resource management, logistics, production chains, and residents’ needs add pressure to expansion. Changing water levels can expose new areas and resources to explore, tying the setting to the city’s practical challenges.
The broader game also describes factions with distinct traits and competing needs, plus random events that prompt difficult leadership decisions. Its scenario-based structure contrasts with a sandbox toolkit for shaping maps, resources, weather, and other conditions. Together, these systems present city building as a balance between structural ambition and survival, rather than simply laying out streets and housing. The playtest’s content may differ from the parent game’s full design.