Albert and Otto is a puzzle-platform adventure set in a haunting version of Germany in 1939. Albert searches for a mysterious girl with bunny ears, following drawings left in post boxes and shards that must be pieced together. The story’s clues are scattered through the world rather than presented as a straightforward explanation, asking players to make connections as they explore.
The central puzzle design pairs Albert with Otto, a magical bunny the player can carry, leave behind, or control remotely. Albert can shoot and jump, while Otto squeezes through narrow gaps and holds down power switches. Working together, they gain abilities as the story unfolds, including double jumping, levitation, and control of electrical currents. These complementary skills turn positioning and coordination into practical tools for crossing obstacles and solving puzzles.
The adventure balances slower, thought-provoking puzzles with fast, unforgiving gauntlet sections. Levitation also shapes encounters with the environment: sheep can become platforms, illuminate dark caves, or serve as distractions from wolves. The narrative spans three episodes and uses a child’s drawings and scattered clues to evoke dark events buried in history. Larger-than-life mechanical monsters add another challenge, making the journey a mix of environmental problem-solving, perilous traversal, and gradual story discovery. Content may vary across episodes.