Agrou is a multiplayer strategy game built around hidden werewolves living among a group of villagers. By day, players debate whom they suspect and choose someone to sacrifice; after dark, the werewolves secretly select another victim. The shifting balance of accusation and concealment makes social judgment central to the game, rather than a backdrop to individual action.
Some villagers have special roles, including the seer, thief and hunter, with powers that must be used strategically. Written and vocal chat support both accusation and self-defense, while the opposing victory conditions keep the group’s discussion tied to a clear objective: villagers win by eliminating every werewolf, and the werewolves win by tearing apart the village. Maps such as villages, forests and caves, plus character customization and progression rewards, add variety around this central debate.
Each session brings those social roles and competing goals together in a different mix.