Agent Awesome casts the player as Agent A., tasked with storming the building of his former employer, Engineering Vicious Ideas Labs. The absurd setup begins with a drunken dare from his friend Michael Anger, and the tone carries through to enemies including flying sharks and kombat koalas. Its comic action premise gives the mission a different flavor from a straight-faced infiltration story.
The game blends strategy, tower-offense elements and stealth. Across twelve levels, players can approach each floor through combat or stealth, with the source describing both styles as equally rewarded. That choice is central to the design: Agent A. can fight enemies or dodge them, and the pitch frames the objective as clearing the building rather than requiring one particular approach. Weapons can also be upgraded, adding another tactical consideration.
Agent Awesome is listed as a single-player game, so its player-count context is individual play rather than a shared match or cooperative session. That format suits its floor-by-floor focus on planning an assault, choosing between confrontation and evasion, and taking on deliberately ridiculous opponents. Its mix of tactical decisions and broad comedy is the defining identity of this compact strategy adventure.