A Game of Dwarves casts the player as a Dwarven Prince seeking to reclaim land stolen from his people. Its settlement-building premise is tied to exploration: beneath the continent lie buried treasures and mysteries dating back to the Great War. The result is a strategy and management game about developing a home while pushing into uncertain territory, rather than simply building in isolation.
Players direct dwarves to dig, construct buildings and research, using resources to strengthen the clan. The order-based controls are designed to manage many inhabitants without extensive micromanagement. Each new level generates a different world, so routes and plans must adapt; digging deeper can uncover rare resources for improved buildings and equipment, but may also expose the settlement to more dangerous enemies. Dwarves develop from inexperienced recruits into specialists or formidable fighters as they gain levels and skills.
The game offers a story-driven campaign alongside a custom mode in which players can choose an enemy-free world for uninterrupted construction or add more foes for a tougher challenge. The changing maps and adjustable custom-game challenge shape how that solo strategy can play out from one session to another.