A Game of Changes frames its puzzle journey around the I Ching, drawing on its themes of chance, destiny, and self-reflection. Its 64 levels are presented not as a fixed sequence but as connected parts of a larger puzzle. The game asks players to explore the worlds’ rules and decide how to proceed, giving each choice a role in shaping the route ahead.
Players control Confucius with a keyboard or gamepad. Each level centers on opening and reaching a door, while learning how the symbols and elements on its tiles work enables players to move them into useful positions. A distinctive twist comes at the exit: players choose the next level’s hexagram before crossing the door, so they influence which puzzle follows rather than simply advancing along a preset path. The stated goal is to visit and complete every level.
Its appeal rests on interpreting the tile mechanics, planning a route through the selected levels, and seeing how separate challenges fit into the overall puzzle. The I Ching inspiration supplies a reflective frame, while the door-and-hexagram structure makes progression itself part of play.