A Game About Feeding A Black Hole builds its premise around turning cosmic destruction into progress. Asteroids, planets, and stars are the matter to feed the black hole, giving the game’s incremental structure a clear and unusual focus: break down celestial objects, then invest in upgrades to keep the process going.
Its design also makes room for additional game modes rather than relying on a single presentation of the core idea. One documented mode, Just Keep Fishing Mode, puts a turtle at the center of play: it follows the cursor and catches fish, while the mode’s notes also describe catching asteroids. Seven upgrades support this mode, and a related achievement rewards completing it. Dark Mode adds another listed option for changing the game’s presentation.
Its appeal rests on a simple loop of feeding a black hole, with upgrades and alternate modes adding variety to the destruction-focused premise.