In 1914: Prelude to Chaos, British adventurer and archaeologist Finley Thompson is searching for a mythical artifact in the Kingdom of Serbia, accompanied by his Serbian guide, Vuk. Their expedition is interrupted by the Sarajevo assassination, leaving Finley cut off from home as he asks Vuk to help him continue. The political turmoil frames the search as a story about pursuing an archaeological mystery while trying to stay alive.
The game’s stated premise puts players in control of Finley and his companions as they seek the lost artifact. The party faces a series of conflicts, and its goals include preserving its members’ lives and solving a mystery connected to the First Crusade. This combination makes the journey more than an account of Finley acting alone: the description emphasizes party control, conflict, and survival, though it does not specify combat systems or further mechanics.
Listed as a single-player RPG, Prelude to Chaos is presented as an adventure for one player guiding the party through its search and conflicts.