Set in 1873, 12 is Better Than 6 follows an escaped slave making his way through the desert from Mexico to Texas. The game frames that journey as a fight for survival and freedom, with the protagonist relying on a revolver and a stolen sombrero as he moves through a harsh Wild West setting of real places, towns and desperate bandits.
Its gunfights have a deliberate extra step: the player must cock the revolver with one trigger before firing with another, making a mistake potentially costly. The arsenal also includes Winchesters, double-barreled guns and Gatling guns, while stealth offers another approach: surprise enemies or slip past them. The game describes upgrades such as a chance to deflect bullets, quicker reloading and more accurate shots, adding ways to shape survival tactics. A rat carrying dynamite is another unusual feature noted in the game description.
The hand-drawn art, made with pen and paper, gives this action game a distinct visual identity alongside its Western setting. The central appeal is the contrast between tense, carefully handled gunplay and the option to avoid a direct fight while crossing a dangerous frontier.