In 1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby), your MP3 library supplies the inspiration for vast aerial landscapes. The game imagines a future where colossal 3D printers let people build towering structures, then turns those music-shaped creations into BASE-jumping playgrounds. Its premise links each player’s soundtrack to a personal world of floating architecture.
The jumps emphasize style and timing rather than simply reaching the ground. Players can buzz girders, groove along buildings, and add a finishing twist for extra points, all while their chosen music plays. The design also lets players tweak a city’s “DNA,” reshaping its form and creating different experiences. That combination of music-driven environments and stunt-focused movement gives the game a distinctive action identity.
Its documented play format centers on exploring worlds created from MP3s and performing aerial stunts, rather than competing in a listed multiplayer mode.