Project Zomboid Active Players

Live Steam player count and statistics for Project Zomboid

Current Players

43.6K

43,568 playing now

24h Peak

43.6K

43,584 peak today

All-Time Peak

65.5K

65,505 record

Steam Rank

#33

Most played games

Last updated: 1/9/2026, 9:51:38 PM

Project Zomboid’s Latest Unstable Builds Bring Major Multiplayer Enhancements and Gameplay Tweaks

Project Zomboid, the beloved isometric zombie survival sandbox, continues to evolve with its recent unstable branch updates, drawing the attention of its dedicated player base. Currently boasting an average player count of nearly 30,000, the game’s ongoing development reflects The Indie Stone’s commitment to delivering a deep, immersive survival experience. The latest updates, Build 42.12.0 and 42.13.0, focus heavily on multiplayer improvements, combat mechanics, inventory management, and environmental interaction - all crucial elements that enhance the core gameplay loop of surviving the zombie apocalypse.

Multiplayer Stress Testing and Modding Guidance in Build 42.13.0

One of the most significant announcements in Build 42.13.0 is the release of the unstable multiplayer branch aimed at stress testing. This marks an important step forward for Project Zomboid, as multiplayer has long been a highly anticipated feature by the community. The developers have provided clear guidelines to ensure a smoother multiplayer experience and easier bug tracking during this testing phase. Players are advised to disable debug mode and all mods, including client-side mods, and to turn off ragdoll physics before joining multiplayer sessions. Additionally, the recommendation is to play cooperatively or on whitelisted servers, with a suggested cap of 20 player slots on dedicated servers to maintain stability.

For modders, this update brings critical changes. The Indie Stone has linked a detailed guide to help mod creators update their mods for compatibility with the new multiplayer build. This includes making mods multiplayer-compatible, which is essential as mods have always been a major part of Project Zomboid’s longevity and player creativity. The transition to multiplayer functionality is a complex one, but these steps show the developers’ dedication to maintaining the modding community’s involvement.

Refined Combat Mechanics and Targeting Improvements

Combat in Project Zomboid has received notable enhancements in these recent builds. Build 42.12.0 introduced a reordered hit location damage calculation system, which now occurs after the physics ballistics body part is selected. This change aligns ranged weapon damage mechanics with melee combat, where specific body parts influence damage received. For example, headshots now deal triple damage, while hits to limbs cause reduced damage. This adjustment makes ranged combat more tactical and realistic, encouraging players to aim carefully for critical hits.

Shotgun mechanics have also been improved. Previously, a bug caused shotgun pellets to disappear mysteriously when aiming at specific zombie body parts, allowing zombies to dodge damage unfairly. This has now been fixed, ensuring all pellets calculate hits properly, making shotguns feel more powerful and reliable in combat. Alongside these tweaks, Build 42.13.0 further refines firearm aiming by prioritizing target selection on body parts, with the head being the primary target, followed by the spine, pelvis, and limbs. This layered targeting system adds depth to combat strategy, rewarding precision and skill.

Inventory and Interaction Overhaul

Inventory management and item interaction have been streamlined with several quality-of-life improvements. One of the standout additions is the introduction of a new body location slot called the “satchel.” This slot is now used by satchels, water bags, and cowboy canteens, replacing their previous body locations. This change not only organizes inventory better but also opens up new possibilities for equipping and carrying items efficiently.

Players can now equip or unequip appropriate clothing and container items while walking, such as hats, gloves, glasses, backpacks, and satchels. However, if a player tries to unequip an item that cannot be removed while walking, the action will be canceled automatically, preventing awkward animation interruptions or exploits.

Double-click interactions in the inventory have been enhanced to perform non-destructive actions where appropriate. For example, double-clicking bandages will automatically apply them to the injury causing the most damage, streamlining healing during tense moments. Similarly, double-clicking readable items like literature or maps will initiate reading, and double-clicking containers without a body location will open them. These subtle improvements reduce micromanagement and keep players immersed in survival rather than inventory fiddling.

Environmental and Visual Updates

Lighting and environmental effects have also seen important updates. Build 42.12.0 added a view cone opacity slider in performance settings, allowing players to customize how visible their character’s vision cone is. The vision cone itself has been updated to use square lighting when outside in brighter conditions, such as streetlights at dusk or dawn, enhancing realism and tactical awareness during nighttime exploration.

Additionally, the lighting system now blacks out rooms behind shut doors, increasing the sense of isolation and danger inside buildings. This change encourages players to think carefully about their surroundings and use light sources strategically. More breakable metal fence tiles have been added, expanding environmental interaction and fortification options.

Additional Gameplay Enhancements

Other notable improvements include the ability to store corpses inside vehicle trunks or seats, adding new layers to corpse management and base defense strategies. The crafting UI has been refined with “required items” highlighted and an alphabetical sorting option, making crafting more intuitive. Cigarettes can now be smoked directly from the pack without removing individual cigarettes, a small but immersive touch.

Endurance moodles now act as progress indicators while resting, giving players better feedback on recovery status. Pathfinding has been improved to allow planning routes over climbable walls, enhancing navigation and escape tactics. Muzzle flash models and textures have been added, further polishing the gunplay experience.

Looking Ahead

With these unstable builds, Project Zomboid is steadily advancing toward a more robust multiplayer experience and deeper gameplay systems. The developers’ focus on refining combat, inventory, and environmental immersion shows a clear commitment to quality and player feedback. While some bugs and issues remain, especially around generator fuel consumption and refueling mechanics, the ongoing updates indicate a promising future for fans of this gritty zombie survival sim.

For players eager to test the latest features, joining the unstable beta branch offers a glimpse into the game’s evolving systems and multiplayer potential. As The Indie Stone continues to polish and expand Project Zomboid, the community can look forward to a richer, more challenging apocalypse to survive together.