Anna’s Quest casts its heroine into a fairy-tale world of dragons, witches and trolls, but its tone is less cuddly than the setting might suggest. The story begins when Anna frees a talking teddy bear, then follows her through a grim tale tempered by self-irony. Anna is described as courageous and good-natured, though the game’s own teasing question leaves room to wonder how innocent she really is.
The adventure pairs classic point-and-click controls with a hotspot indicator and an unusually unruly toolkit. Anna uses telekinesis, improvisation and torture instruments, while an unlimited inventory includes a special slot for a baby dragon. The listed escapades range from communing with the dead to shutting off a tavern’s beer supply; black magic is not reserved for villains, either. These details give the puzzles and exploration a mischievous edge rather than the polish of a conventional heroic quest.
Anna’s Quest is a single-player adventure, so its play format is centered on one person working through Anna’s story rather than shared sessions.